Showing posts with label Abm-based gaming simulation for policy making. Show all posts
Showing posts with label Abm-based gaming simulation for policy making. Show all posts

Saturday, 4 December 2021

Abm-based gaming simulation for policy making

Abm-based gaming simulation for policy making

 
Chapter 13 discussed managing complex systems and chapter 15 introduced the advantages of visual decision support. Discuss how you would combine the two concepts to create visualizations for an ABM-Based Gaming simulation for policy making. First, describe what specific policy you’re trying to create. Let’s stick with the SmartCity scenario. Describe a specific policy (that you haven’t used before), and how you plan to use ABM-Based Gaming to build a model for simulate the effects of the policy. Then, describe what type of visualization technique you’ll use to make the model more accessible. Use figure 15.9 and describe what data a new column for your policy would contain.
To complete this assignment, you must do the following:
A) Create a new thread. As indicated above, discuss how you would combine the two concepts to create visualizations for an ABM-Based Gaming simulation for policy making. First, describe what specific policy you’re trying to create. Let’s stick with the SmartCity scenario. Describe a specific policy (that you haven’t used before), and how you plan to use ABM-Based Gaming to build a model for simulate the effects of the policy. Then, describe what type of visualization technique you’ll use to make the model more accessible. Use figure 15.9 and describe what data a new column for your policy would contain.



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